This is pretty much notes to myself on a full day of Second Life sessions. I may need to edit these someday, Yeah, sure I will.
Alice Bedard-Voorhees (MustangQuimby Messmer) and Lisa Dawley (Mali Young)
Badrul Kahn's E-Learning Model
LIsa gives prereqs of Second Life skills. People arrive without them. So, bootcamp before the class.
Some technical problems with the audio on the panel at 10:30 prevented in world sound as we fell back on telephone conference to avoid monster feedback loops. Good thing Tom decided to go with phone, eh?
Longg also feels we should feel free to fail while learning.
Wikinomics - Book on mass collaborative world. We mod each other's activities.
Pathfinder Linden: avatar island http://secondlife.cyberextruder.com/portal1.aspx on topic of avatars looking like themselves.
Steven Hornik (SL Robins Hermano) accounting teacher, presenting. Irene, the instructional developer could not come. Really Engaging (that is, non-boring) Accounting. University of Central Florida Kenneth Dixon School of Accounting.
Student Epistemological Beliefs - Students don't arrive thinking of themselves as constructivist learners. They expect lectures and tests. In ten years, it will be different. You won't have to spend a lot of time on SL training.
He has a SL only TA. He has 700 - 900 students. Very large class limits ability to do much in SL. No way to bring the whole class in. Things are done asynchronously. With smaller classes, could use it synchronously.
He gets to watch his students in SL while they are doing their homework. Powerful tool. Steven has SL e-mal data to students. Students work in a notecard and results are returned in a notecard.
Steven has been using SL hard this quarter, and it hasn't broken.
Ross Perkins
SOLVE in Teen SL - a pilot project
Perceived Attributes of Innovations
Relative advantage
Compatibility
Complexity
Trialibility
Observability
Innovation has to connect to standards for teachers to adopt.
Innovation has to be compatible with infrastructure.
Installation or maintenance has to be non-complex.
Must have time to experiment.
Public school admin wants locked down island, only our students.
You must create an av who will transfer to the Teen Grid with everything you want to take with you before you leave. Bring ed stuff and fun stuff, too. Kids will need it.
Steven and Ross both point out the digital native thing is a sweeping generalization. Some young folks are not digitally aware or active or happy about dealing with digital stuff.
Buy an island. Linden Lab can't figure out how to do billing. It was about $2500 per year, despite the $18,000 bill. Buying land is renting server space. Background check through Ascertain.com, unless your school has already cleared you, in which case you need to fax the school proof consisting of a letter on district letterhead from the superintendent. Takes weeks to get the island set up.
RegAPI creation. FireSabre Consulting, LLC. Accounts must be set up in advance. Regular Teen Grid accounts are locked out if you have set up your island that way. Fred Fuchs (SL Gus Pliskin, lives in Houston). He let his students pick a common last name. You can pay Linden to create a last name. You could let them all have different last names. Must have real birth dates. If kid turns 18, must have a background check. Goochland County paid 50 per 18 year old for the background check.
Letter went out to parents for approval with full details of project.
Opening or closing a sim involves LInden Lab. The adult av is always stuck on the sim.
Project was to put the kids on the island and see what they would do. Sort of like Lord of the Flies.
Kids got a plot of land and were asked to build a house. A girl asked if she could live with her boyfriend. Ross said very much no.
First experience? Ross put them into a closed box and kept them there for a lesson before letting them out. Must navigate and change appearance.
Scaffolding for SL skills? Ross let them learn natively.
Training for adults?
Worked on school machines with some glitches.
"Goochland county, where teachers blog" was school motto before blogging was common. Advanced tech school.
Hard to be participant and dispassionate observer.
Navigation hard at first. Building stayed difficult for some.
Experiment needs multiple weeks, personnel and equipment.
Original plan was to pose problems to solve, but actually had kids create and then solve problems.
Voice problems with firewall.
Good platform for teamwork and creativity.
FireSabre has open sim rentals. No close sims.
Thursday, November 6, 2008
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